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AI Insights · Timothy · January 2023

Top 5 io Games Performance in Chile Q4 2022

Discover the performance trends of the top 5 io games in Chile during Q4 2022, including downloads, revenue, and active users.

Top 5 io Games Performance in Chile Q4 2022

The final quarter of 2022 saw notable trends in the performance of the top 5 io games in Chile. Here’s a closer look at how these games fared in terms of downloads, revenue, and active users.

Survivor In Rainbow Monster from Amusing Critters Game experienced a significant increase in weekly downloads at the start of the quarter, peaking at approximately 59.8K in mid-October. However, downloads gradually declined to around 11.3K by the end of December. Weekly active users followed a similar trend, starting at 36.4K and peaking at 123.8K in the third week of October before stabilizing around 85.5K by the end of the quarter. Revenue saw modest fluctuations, with a high of $109 in mid-October and a low of $16 towards the end of December.

Snake.io - Fun Snake .io Games, developed by Kooapps Games, showed a steady performance in weekly downloads, starting at 18.3K in mid-October, then fluctuating slightly but ending the year strong with 17.7K in the last week of December. Active users remained relatively stable, ranging from 97.6K to 131K throughout the quarter. Revenue peaked at $143 in mid-October, maintaining a consistent trend around $50-$100 for the remainder of the quarter.

Hole.io from VOODOO saw a gradual increase in weekly downloads, starting at 7.2K in late October and rising to 20.8K by the end of December. Active users also increased steadily, from 46.8K in late October to 85.5K by the end of the year. Revenue remained relatively stable, with minor fluctuations between $43 and $119 throughout the quarter.

Monster Importer Survival 3D by TAGO Studio saw its weekly downloads peak at 35.7K in early November but then declined to approximately 3.7K by the end of December. Active users mirrored this trend, starting at 46.8K in early November and dropping to 9.7K by the end of the year.

Paper.io 2, another game from VOODOO, showed a notable rise in weekly downloads from 4.9K in mid-October to a peak of 15.2K in late November, before stabilizing around 7.5K by the end of December. Active users increased from 18K in mid-October to a peak of 38.2K in late November, ending the quarter at approximately 25.7K. Revenue remained modest, fluctuating between $10 and $39 throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023